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* Drastically reduced memory usage, especially for 64-tick and 128-tick demos
  (reduced by 2/3 in general and on top of that by 3/4 for 128-tick and by 1/2
  for 64-tick demos) Should use ~400-500 MB of RAM for an average-lenght match
  and ~1 GB for unusually long matches (50 rounds or more)
* Smokes from the previous round won't be drawn anymore when a new round starts
* Added --version flag to display version number
* Added bomb explode and bomb defuse effects
* Built an installer for Windows
* Hide terminal on windows
* Improved player blindness indicator
* Added buttons to choose tick- and framerate in case of broken header error
* Added player numbers to map and to infobar
* Font style changed from bold to normal
* Added keybind to switch between normal and alternate version of a map
  overview (e.g. `de_nuke.jpg` and `de_nuke_lower.jpg`)
* Added keybind to toggle hiding player names on map
* Names of dead players in infobars and of players on different elevation on
  map are now drawn transparently on windows, too.