* Drastically reduced memory usage, especially for 64-tick and 128-tick demos (reduced by 2/3 in general and on top of that by 3/4 for 128-tick and by 1/2 for 64-tick demos) Should use ~400-500 MB of RAM for an average-lenght match and ~1 GB for unusually long matches (50 rounds or more) * Smokes from the previous round won't be drawn anymore when a new round starts * Added --version flag to display version number * Added bomb explode and bomb defuse effects * Built an installer for Windows * Hide terminal on windows * Improved player blindness indicator * Added buttons to choose tick- and framerate in case of broken header error * Added player numbers to map and to infobar * Font style changed from bold to normal * Added keybind to switch between normal and alternate version of a map overview (e.g. `de_nuke.jpg` and `de_nuke_lower.jpg`) * Added keybind to toggle hiding player names on map * Names of dead players in infobars and of players on different elevation on map are now drawn transparently on windows, too.